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Welcome to TORCS
This is the official site of TORCS, The Open Racing Car Simulator. TORCS is a highly portable multi
platform car racing simulation. It is used as ordinary car racing game, as AI racing game and as research
platform. It runs on Linux (all architectures, 32 and 64 bit, little and big endian), FreeBSD, OpenSolaris, MacOSX and Windows (32 and 64 bit). The source code of TORCS
is licensed under the GPL ("Open Source"). You find more information about the project in the menu bar on the left.
If you need help have a look at the FAQ first, I added a new Researchers section. You can contact us on the torcs-users
mailing list (you need to subscribe to use it because of spam).
There are various sites on the Internet dedicated to TORCS with additional content (cars, tracks, documentation, patches, etc.),
you can find them in the "Related Sites" section in the menu on the left. If you are interested in racing visit the sites listed in the
Racing section.
If you need new tracks use the online track generator.
Have fun, Bernhard.
TORCS Endurance World Championship 2012, first race done
The first race of the championship is done, tooner (Marek S) uploaded a video summary (thank you very much).
If you want to join there are still empty slots, and joining is possible up to the last race in November.
Enjoy, Bernhard
Posted by berniwadm Wednesday, May 16, 2012 (22:53:30)
TORCS version 1.3.3 released
TORCS version 1.3.3 is available for download.
The most important changes are new content (two tracks, new car), a pure command line mode (for AI training and testing) and bug/security fixes,
hit Read More below to review the full set of changes.
The security fixes are relevant if you download and install content from the internet, otherwise they are not urgent. Nonetheless, I recommend
everybody to update anyway.
I would like to thank all the people which contributed to this release, these are Andrew, Gabor, Milestone, Andres, Eckhard and David.
Thank you all very much.
If you are interested in the list with the available packages or the changelog
hit the Read More link below. In case you run into trouble have a look into the FAQ, there is as well
a section about how you should report a problem. If you like TORCS and think you can write a better AI meet us here.
Enjoy, Bernhard
Update:
If you have a linking problem with your Linux distro, this patch might help you.
Posted by berniwadm Friday, February 17, 2012 (08:58:17)
TORCS Endurance World Championship 2012
The TORCS Endurance World Championship 2012 is set up and ready for
signing in. We use TORCS 1.3.2 to start the season, have a look at
the README for a list of changes. The most important changes regarding the
championship are:
- reduced drag advantage for the leading car when slipstreaming
- ground effect drops quickly when air flow is not parallel to driving direction
- new car available (car8-trb1)
- some Gf* API functions operate now with const char* instead of char*
I set up a test championship to make the competitors familiar with the process
and to give the opportunity to iron out problems and getting used to the people
before the real championship starts.
Here you can join the real championship.
I hope to meet you on the track and that you enjoy the 2012 season. Have fun,
Bernhard
Posted by berniwadm Wednesday, January 25, 2012 (23:19:26)
TORCS version 1.3.2 released
TORCS version 1.3.2 is available for download.
The most important changes are new content (nicer wheels, menu music, a new car), VS2008 project files, lots of improvements and bug and security fixes,
hit Read More to review the full set of changes.
The security fixes are relevant if you download and install content from the internet, otherwise they are not urgent. Nonetheless, I recommend
everybody to update anyway.
I would like to thank all the people which contributed to this release, these are Eric, Rudy, Andres, Andrey, Hamid, Paletta, Kim and Jakob.
Thank you all very much.
If you are interested in the list with the available packages or the changelog
hit the Read More link below. In case you run into trouble have a look into the FAQ, there is as well
a section about how you should report a problem. If you like TORCS and think you can write a better AI meet us here.
I hope you will enjoy this release.
Bernhard
Posted by berniwadm Sunday, January 08, 2012 (19:25:34)
Better late than never, 1.3.2-test2 source available on sf.net
First I like to wish you and your families a happy new year.
The TORCS 1.3.2-test2 source package is available on sf.net. Have a look at the README for a listing of changes. The Windows installer will follow later this week, then, if nobody finds major glitches and the documentation updates are done I will roll out 1.3.2. So please test and let me know if you find problems.
Enjoy, Bernhard
Update:
The Windows installer is now available, you can find the download here.
Posted by berniwadm Wednesday, January 04, 2012 (01:18:55)
Easy interactive track generator
Luigi Cardamone, Daniele Loiacono and Pier Luca Lanzi put an interactive track generator for TORCS on the web. You can find instructions how to use it here (I had to watch the video first to grasp it, but it is very easy).
Thank you very much for this.
Enjoy, Bernhard.
Posted by berniwadm Thursday, December 22, 2011 (08:01:56)
TRB 2010 season starting soon, 1.3.2-test1 source available on sf.net
The TORCS 1.3.2-test1 source package is available on sf.net. I will set up the 2010 racing season during the next two weeks. If you discover any trouble with this version please let me know. For TRB relevant changes are:
- new car8-trb1 (I will allow it for 2010)
- adjusted some parameters on existing cars
- slipstreaming effect is reduced
I hope to see you on the track soon. Regarding 1.3.2, the test1 release is mainly to start with the TRB season, there are some little things missing for the final 1.3.2 (see the README in the package for details).
Enjoy, Bernhard
Posted by berniwadm Sunday, May 02, 2010 (21:42:29)
Menu song for the next TORCS version
I put together a song for the TORCS menu, if you are interested you can get it here.
Enjoy, Bernhard.
Posted by berniwadm Saturday, December 19, 2009 (19:04:37)
Another Simulated Car Racing Competition
I found another simulated car racing competition (more research oriented) on the web. Here you can find more information. They use a sligthly modified version of TORCS.
Here are some nice videos:
Enjoy. Bernhard
Posted by berniwadm Saturday, October 24, 2009 (11:45:49)
Very nice new game content by "Manfariel"
"Manfariel" created some open wheel cars and tracks, watch the video here. You can get more information on this place. Thank you very much for this, great work!
Enjoy, Bernhard.
Posted by berniwadm Friday, August 28, 2009 (19:36:05)
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