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Welcome to TORCS

This is the official site of TORCS, The Open Racing Car Simulator. TORCS is a highly portable multi platform car racing simulation. It is used as ordinary car racing game, as AI racing game and as research platform. It runs on Linux (all architectures, 32 and 64 bit, little and big endian), FreeBSD, OpenSolaris, MacOSX and Windows (32 and 64 bit). The source code of TORCS is licensed under the GPL ("Open Source"). You find more information about the project in the menu bar on the left. If you need help have a look at the FAQ first, I added a new Researchers section. You can contact us on the torcs-users mailing list (you need to subscribe to use it because of spam).

There are various sites on the Internet dedicated to TORCS with additional content (cars, tracks, documentation, patches, etc.), you can find them in the "Related Sites" section in the menu on the left. If you are interested in racing visit the sites listed in the Racing section.

If you need new tracks use the online track generator.

Have fun, Bernhard.

Posted on Sunday, June 24

TORCS Addon track package (generated tracks)

There is a new track package available here, it contains 90 tracks with 32 track layouts. Have a look into the readme.txt contained in the package for details.

This package contains tracks generated with the online track generator , created at the Politecnico di Milano by Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi and Stefano Suardi, have a look at the about page for details. Thank you very much for your work:-)

Enjoy, Bernhard.



Posted by berniwadm Tuesday, December 31, 2013 (13:24:47)
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TORCS Championship 2014 is ready to sign in

I wish you all and your families merry Christmas and a happy new year.

The TORCS Endurance World Championship 2014 is ready to sign in from tomorrow, to prepare the season there are as well test races available. If you want to get an impression of the past championships, have a look at the 2012 Championship roundup video or some 2013 footage. So I hope to meet you on the track next year.

Enjoy, Bernhard.



Posted by berniwadm Wednesday, December 25, 2013 (11:42:05)
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Change Log TORCS version 1.3.5 "Tuners Paradise" released

TORCS version 1.3.5 is available for download. First I would like to thank the contributors which helped with patches, bug reports, build notes and feedback, these are Wolf-Dieter Beelitz, Daniel Schellhammer, Jasper van de Ven, Jon Zabala, Stacey Pritchett, SteveO and Rene Ladan. Thank you all very much.

The most important changes in 1.3.5 are the ability to modify/store/load car setups during practice and qualifying sessions (screen reachable when you hit escape, "Car Setup, Restart" or during a pit stop, "Setup"), improved content (totally reworked racetrack e-track-2, improved e-track-6 and wheel-2), the ability of robots to change the car setup during a pit stop (have a look at the tCarPitSetup structure), new Robottools API calls for handling car setups, improvements to the simulation engine (1.5 way LSD, third element), adjustments to the car categories and physical models, a new 4 speed stock car and category, improvements to the TORCS Racing Board (public download of robots from past championships, review best lap times per track), and as usual, many little improvements and bug fixes. Hit Read More below to review the full set of changes.

Another thing, the TORCS Endurance World Championship 2013 is done, Daniel Schellhammer won with his DanDroid team, congratulations. Review the results here, if you want to congratulate or ask for an autograph you can do this here, you can download the competing robots and the champion here. Here are some videos from the 2013 Championship, the 2012 roundup is available here.

Enjoy, Bernhard.



Posted by berniwadm Friday, November 15, 2013 (12:10:29)
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Change Log TORCS version 1.3.5-test1 "Tuners Paradise" released

TORCS version 1.3.5-test1 is available for download. The most important changes are the ability to modify/store/load car setups during practice and qualifying sessions (screen reachable when you hit escape, "Car Setup, Restart" or during a pit stop, "Setup"), the ability of robots to change the car setup during a pit stop (have a look at the tCarPitSetup structure), new Robottools API calls for handling setups, improvements to the simulation engine (1.5 way LSD, third element), adjustments to the car categories and physical models, a new 4 speed stock car and category, improvements to the TORCS Racing Board (public download of robots from past championships, review best lap times per track), and as usual, many little improvements and bug fixes. There are a handful of things to do for 1.3.5, but I hope it will not take too long. Hit Read More below to review the full set of changes.

Enjoy, Bernhard.

Car setup screenshot, click to enlarge



Posted by berniwadm Saturday, September 07, 2013 (10:27:00)
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TORCS Car Creation Video Tutorial Series is Complete

Finally I finished the car creation video tutorial series:

So there is no excuse anymore for not being creative;-)

Enjoy, Bernhard



Posted by berniwadm Tuesday, July 16, 2013 (08:38:31)
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