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Welcome to TORCS
This is the official site of TORCS, The Open Racing Car Simulator. TORCS is a highly portable multi
platform car racing simulation. It is used as ordinary car racing game, as AI racing game and as research
platform. It runs on Linux (x86, AMD64 and PPC), FreeBSD, MacOSX and Windows. The source code of TORCS
is licensed under the GPL ("Open Source"). You find more information about the project in the menu bar on the left.
If you need help have a look at the FAQ first. You can contact us on the torcs-users
mailing list (you need to subscribe to use it because of spam).
There are various sites on the Internet dedicated to TORCS with additional content (cars, tracks, documentation, patches, etc.),
you can find them in the "Related Sites" section in the menu on the left. If you are interested in racing visit the sites listed in the
Racing section.
Have fun, Bernhard.
New content from the community
Bye, have fun,
Bernhard.
Posted by berniw Tuesday, February 26, 2008 (23:14:28)
TORCS 10th Anniversary
TORCS turns 10 this year, so I would like to take the opportunity to thank all contributors and especially the project founders Eric Espié and Christophe Guionneau for their great work.
You can find the known facts about the TORCS history here. The birthday is not known, so if you like you can suggest a date. TORCS got meanwhile more than a million downloads from sf.net since its beginning and we had more than three million page views.
Bye, Bernhard.
Posted by berniw Saturday, August 18, 2007 (00:31:54)
Championship 2007 is open for signing in
The TORCS Endurance World Championship 2007 is open for signing in. Look at the event page for additional information and review the last years championship. The required addon packages and some more material is available here. The major changes for this season are:
- Pit sharing is a requirement, even if less than 9 teams are joining
- It is possible to sign in/out during the robot upload phases
- Different car set
- Different track set
I wish you an interesting season and a lot of fun. Bye,
Bernhard.
Posted by berniwadm Tuesday, April 24, 2007 (20:50:17)
New Cars and Opponents available
Andrew Sumner has created a great new car package, fetch it here. You can get more information about the package content if you click on the screenshot.
Bye, have fun, Bernhard.
Posted by berniwadm Monday, April 09, 2007 (12:28:40)
Some news and looking for Babis
Here some news related to TORCS:
- Vicente Marti created documentation about creating tracks.
It covers the whole process, starting with the track editor, manually adjusting track properties, improving
the model with Blender and finally how to create a video.
- Wolf-Dieter Beelitz created documentation and a framework
which allows you to implement a robot easily in Delphi. It should form a basis for a Windows/Delphi based robot
championship. There is as well an announcement in the Delphi forum.
- Olaf Sassnick created a new car.
- There are some TORCS related videos on the net (not really new, but still nice):
- Video created by Eric Espié for the "game-over" Conférence on April 9th 2004 in Limoges.
- Video from Northern Illinois University, students are learning principles of mechanical engineering by playing TORCS.
So much to the news, now the other issue: rege.org is down (where the trackeditor was hosted), so I cannot reach Charalampos Alexopoulos aka Babis anymore. Babis, could you contact me to resolve the situation? Thank you all, bye, have fun,
Bernhard.
Posted by berniwadm Friday, January 12, 2007 (19:11:12)
TORCS Version 1.3.0 Released
TORCS version 1.3.0 is available for download.
The most important changes are reworked cars and tracks (Andrew, Bernhard), improved and new opponents (Christos, Bernhard),
and a lot of little improvements and a few new features (Bernhard, Christos, Mart Kelder and a lot of other people).
Hit Read More below to review the full set of changes.
I would like to thank all the people which made this release possible, especially Andrew, Brian, Christos, Mart, Eliam, Olaf, Eugen,
Felix, Eric, Christophe and all contributors of former releases.
Thanks as well to the community which helped with patches, testing, artwork and valuable comments.
Thank you all very very much.
If you are interested in the list with the available packages or the changelog
hit the Read More link below. In case you run into trouble have a look into the FAQ, there is as well
a section about how you should report a problem. If you like TORCS and think you can write a better AI meet us here,
if you want to know how good or bad you drive find it out here.
If you are interested in how the 1.2.4 release spread, look at the download statistics.
TORCS 1.2.4 got on sf.net alone 220'000 downloads, and at least (!) 500'000 if you count the downloads
on various free software sites, it is amazing... Bye, have fun,
Bernhard.
[Update]
If the configure script does not find the X11 library or include files you can pass the location as parameter to the configure script, example:
./configure --x-libraries=/usr/lib/
./configure --x-libraries=/usr/lib/ --x-includes=/usr/include/X11/
There are some broken OpenAL installations in the wild, so if TORCS crashes in OpenAL (start it with torcs -d to get a backtrace on crash) go to the sound options menu in TORCS and switch to the plib backend.
[Update2]
If you install TORCS on Windows in a path which contains blanks, TORCS will crash when you switch the display resolution. You can simply restart it afterwards. To avoid this you can install TORCS in a path which does not contain blanks. The bug is fixed in the CVS, it is caused by different path treating of the execlp implementations on Windows and Linux.
Posted by berniwadm Monday, November 06, 2006 (03:34:07)
TORCS Version 1.3.0-test1 Released
There is a new test release available for download.
The source package compiles on Linux, FreeBSD and Windows (vc++ 6.0).
There are various files available:
You find the installation instructions for the source package in the README file, a common mistake is to forget "make datainstall".
There is as well an updated FAQ in the doc directory of the package in case you run into trouble.
For a detailed changelog hit the Read More link below. Bye, have fun,
Bernhard.
Posted by berniwadm Saturday, October 07, 2006 (17:41:31)
Robot Tutorial Available as PDF
The robot tutorial is now available as PDF draft, Gonzalo Aranda did the conversion from the original HTML version, thank you very much. You can still get the original in HTML or read it online of course.
Have fun, Bernhard.
Posted by berniwadm Thursday, August 31, 2006 (06:19:05)
Stories: Oops, what's that?
Posted by berniwadm Thursday, August 31, 2006 (05:47:15)
IRC Channel Available
If you want to meet TORCS fans there is an IRC channel on the server "irc.freenode.net", channel "#torcs". If you have a problem with TORCS or want to discuss technical aspects please use the the torcs-users mailing list, because the information of the chat is volatile. Bye,
Bernhard.
Posted by berniwadm Saturday, July 01, 2006 (19:52:24)
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