Test Release 1.2.4-test1 is Available
Saturday, July 23, 2005 (14:09:03)

Posted by berniwadm

For the brave and curious there is a new source test release available for download. It compiles currently on Linux only, the Windows port and binary is scheduled for test2. You find the installation instructions in the README file, a common mistake is to forget "make datainstall".

For optimal sound quality you need a modified version of OpenAL (we hope to bring the changes into OpenAL itself, but this will take time). There is as well an updated FAQ in the doc directory of the package in case you run into trouble. For a detailed changelog hit the Read More link below. Bye, have fun,

Bernhard.

Update
If you run into trouble with the OpenGL header files from certain vendors try to export the following variable before running configure (example for bash):
export CPPFLAGS="${CPPFLAGS} -DGL_GLEXT_PROTOTYPES"



Changes since 1.2.3

  • Reworked eroad (Bernhard).
  • New sounds/sound adjustments (Christos).
  • Introduced additional sound effects for simuv2 (Christos).
  • Reworked cg-nascar-rwd (holes, dark lod, better lighting) (Bernhard).
  • Max Torque as well for simuv2 (Christophe Baegert, Christos).
  • More efficient rear mirror (Felix K?hling, Bernhard).
  • Reworked e-track-1 (Bernhard).
  • Reworked Aalborg track (Bernhard).
  • Reworked g-track-2 (Bernhard).
  • Fixed wheel normals (Bernhard).
  • Bugfixes in menus (Christos).
  • Improvements in simuv2 (Christos, Bernhard)
  • Updated porsche-gt3rs (Olaf Sassnick, Bernhard).
  • Fixed weird (new introduced, post 1.2.3, car.cpp) bug in simuv2 (Bernhard).
  • Applied patches from Debian maintainer (Rudy Godoy, Bernhard).
  • Skidmarks code cleanup and improvment, backface culling (Christos, Bernhard).
  • Applied more patches from Debian for AMD64 (Rudy Godoy, Bernhard).
  • Smoke code cleanup and improvment (Christos, Bernhard).
  • grey-tracks.rgb downsized (Bernhard).
  • Updated clkdtm (Eliam Speedychonchon, Bernhard).
  • Fixed fence transparency of g-track-3 and spring (Bernhard).
  • Visualize clutch command value (Bernhard).
  • Simplified conditional compiling in grtrackmap.cpp, it requires now OpenGL 1.3 compatible header files. (Bernhard).
  • Added configure test for GL_ARB_texture_compression (Bernhard).
  • Added configure test for GL_VERSION_1_3 (Bernhard).
  • Disabled mipmapping of "*shadow*" texture files (Bernhard).
  • Backface culling for car shadow (Bernhard).
  • Added texture compression (Bernhard).
  • Added texture downscaling (Bernhard).
  • Fixed an issue in sound/simu config screen (after changing values and hitting cancel the fields did not represent the current settings) (Bernhard).
  • Added OpenGL configuration screen (Bernhard).
  • Fixed inconsistency of texture loaders, "_nmm" is now obsolete, use "_n" (Bernhard).
  • Improved Makefiles of alpine-1, g-track-3 and ole-road-1 (Bernhard).
  • New sound architecture/implementation with a plib and OpenAL backend (Christos).
  • Changes in sound menu for new sound implementation, added volume (Christos).
  • Optimized ole-road-1 (Christos).
  • Updated pit door (Speedychonchon).
  • Fixed Windows version memory management bugs in tgf.cpp (malloc, realloc), this should solve some trackgen/accc problems in Windows (Bernhard).
  • Updated FAQ (Bernhard).
  • Fixed closing of invalid file handle in maintrackgen.cpp (Bernhard).
  • Fixed a bug in the msh files generated by trackgen which caused AC3D to crash (Bernhard).
  • Fixed missing check if model file could be loaded in elevation.cpp (Bernhard).
  • Fixed non working trackgen -H option in Linux (Bernhard).
  • Fixed gamma value in image loader of elevation map loader of trackgen, must currently match with the default in img.cpp (Bernhard).
  • reviewed "(null)" texture problem and found it harmless, no immediate action needed. Its actually a "bug" of the ac files and happened on retexturing/ "untexturing" objects. Perhaps it is not anymore the case with newer versions (Bernhard).
  • Reworked g-track-1 (Bernhard).
  • Fixed lighting (material) properties of some models to fix the "darkening on LOD switch problem". On some models it helps, other models need to be reworked later (the problem there seems to be the model itself -> normals) (Bernhard).
  • Fixed strndup for FreeBSD (Thierry Thomas, Bernhard).
  • Fixed a bug in collision detection which happend when 2 wrecks where overlapping. This caused permanent collisions, which in turn avoided to call dtProceed and therefore avoided the needed update of the data (Bernhard).
  • Fixed: non ending races because of failing virtual crane, was a floating point error accumulation problem in simu.cpp (Bernhard).
  • Barrier has now a field with normal used for barrier collision detection, reworked SimCarCollideXYScene, collide.cpp (Bernhard).
  • Added vector classes, such that all berniw/bt derivates can use the same copy, instead of having a copy in each bot (Bernhard).
  • Collision code refactoring/cleanup, removed doubled code, etc. (Bernhard).
  • Initial wall collision support, good enough for now, but needs improvment and more testing. The damage is currently set very low, such that the robots have some time to adopt (Bernhard).
  • Fixed skid sound at low speeds (Christos, Bernhard).
  • Fixed scroll lists numbering with more than 100 entries (Bernhard).
  • Enabled configure checking for OpenAL (Bernhard).
  • Fixed skidmarks when driving in reverse, bug introduced by me when enabling backface-culling for skids (Christos, Bernhard).
  • Added trackgen option to just calculate the track parameters (Charalampos).
  • Increased a "margin" in trackgens track.cpp, will need further investigation (Charalampos).
  • Finished plib backend (Christos).
  • Fixed Olethros module discovery memory leak (Bernhard).
  • Olethros textures for gt3rs and clkdtm (Christos).
  • Various fixes found with valgrind: potential crash bug in new smoke code, a few leaks in other places (Bernhard).
  • Olethros writes data files to correct location (Christos).
  • Car-pitwall collisions now fine, problem was mix up of local/global oriented vectors (Bernhard).
  • Update sound max. 50 times per second (perhaps this helps with the plib timing problem) (Bernhard).
  • Improved car-car collisions (Bernhard).
  • Aligned widgets in sound config screen (Bernhard).

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