Quick Start Guide
Robot Tutorial (C++)
TORCS Version 1.2.4 for MacOS X Ready for Testing
Andrew Sumner and Mick Baltaks ported TORCS to MacOS X and provided an installer.
After reviewing the
you can grab it from here.
If you run into problems learn how to report a problem and contact us on the torcs-users mailing list (subscription required). Bye, have fun,
Posted by berniwadm Tuesday, June 06, 2006 (13:00:23)
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TORCS Endurance World Championship 2006 starts soon
Bored? Looking for a challenge? Your robot is cool? Talked enough, prove it! Join the real competition. Action. Thrill. Drama. It's racing time.
Last years results.
Bye, have fun, Bernhard.
Posted by berniwadm Saturday, April 15, 2006 (01:57:42)
TORCS used by research team
TORCS has been seen on discovery channel in a program about a Japanese team at NTT led by Taro Maeda, who are developing a Galvanic Vestibular System Interface.
TORCS is interfaced with this system so the players can feel the lateral acceleration in turns, it's very impressive.
The video is available on Discovery Channel site (the program is called "Headgear that takes the lead"). Eric.
Posted by torcs Saturday, March 04, 2006 (23:38:03)
Merry Christmas and a happy new year
I wish you all and your families a merry Christmas and a happy new year.
Posted by berniwadm Saturday, December 24, 2005 (08:22:27)
comments? | Score: 0
TORCS Version 1.2.4 Released
TORCS version 1.2.4 is available for download. The most important changes from the gamers point of view are a lot of reworked tracks (Bernhard), added/updated sound effects and OpenAL support (Christos, Bernhard), updated cars (Olaf Sassnick, Eliam Speedychonchon, Bernhard), improved and new opponents (Christos, Bernhard), texture compression and down scaling (Bernhard), TDC (Eliam Speedychonchon) and quite a lot of Bugfixes and little improvements (Bernhard, Christos and a lot of other people). Hit Read More below to review the full set of changes.
From the developers and researchers point of view the major changes are improved portability, it now builds out of the box on FreeBSD and Windows debug builds work as well (Thierry Thomas, Bernhard), a new track editor version (Charalampos, Patrice) and bugfixes in the toolchain (Charalampos, Bernhard).
I would like to thank all the people which made this release possible, especially Christos, Charalampos, Patrice, Eliam, Olaf, Eric and all contributors of former releases. Thanks as well to the community which helped with patches, testing, artwork and valuable comments, thank you Felix K?hling, Andrew Sumner, Mart Kelder, Eugen Treise, Thierry Thomas, Rudy Godoy, Steven Gutknecht, Christophe Baegert, Christophe Macours and Frieder Ferlemann. Without all your valuable help we would have not been come that far. Thank you all very very much.
If you are interested in the list with the available packages or the changelog
hit the Read More link below. In case you run into trouble have a look into the FAQ, there is as well
a section about how you should report a problem. If you like TORCS and think you can write a better AI meet us here,
if you want to know how good or bad you drive find it out here. Bye, have fun,
Posted by berniwadm Friday, August 26, 2005 (01:35:42)
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