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Change Log TORCS Version 1.2.4 for MacOS X Ready for Testing

Andrew Sumner and Mick Baltaks ported TORCS to MacOS X and provided an installer. After reviewing the release notes you can grab it from here. If you run into problems learn how to report a problem and contact us on the torcs-users mailing list (subscription required). Bye, have fun,

Bernhard.



Posted by berniwadm Tuesday, June 06, 2006 (13:00:23)
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Change Log TORCS Version 1.2.4 Released

TORCS version 1.2.4 is available for download. The most important changes from the gamers point of view are a lot of reworked tracks (Bernhard), added/updated sound effects and OpenAL support (Christos, Bernhard), updated cars (Olaf Sassnick, Eliam Speedychonchon, Bernhard), improved and new opponents (Christos, Bernhard), texture compression and down scaling (Bernhard), TDC (Eliam Speedychonchon) and quite a lot of Bugfixes and little improvements (Bernhard, Christos and a lot of other people). Hit Read More below to review the full set of changes.

From the developers and researchers point of view the major changes are improved portability, it now builds out of the box on FreeBSD and Windows debug builds work as well (Thierry Thomas, Bernhard), a new track editor version (Charalampos, Patrice) and bugfixes in the toolchain (Charalampos, Bernhard).

I would like to thank all the people which made this release possible, especially Christos, Charalampos, Patrice, Eliam, Olaf, Eric and all contributors of former releases. Thanks as well to the community which helped with patches, testing, artwork and valuable comments, thank you Felix K?hling, Andrew Sumner, Mart Kelder, Eugen Treise, Thierry Thomas, Rudy Godoy, Steven Gutknecht, Christophe Baegert, Christophe Macours and Frieder Ferlemann. Without all your valuable help we would have not been come that far. Thank you all very very much.

If you are interested in the list with the available packages or the changelog hit the Read More link below. In case you run into trouble have a look into the FAQ, there is as well a section about how you should report a problem. If you like TORCS and think you can write a better AI meet us here, if you want to know how good or bad you drive find it out here. Bye, have fun,

Bernhard.



Posted by berniwadm Friday, August 26, 2005 (01:35:42)
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Change Log Test Release 1.2.4-test3 is Available (Release Candidate)

There is a new test release available for download. If you find no major show-stoppers in it it will become 1.2.4 in approximately ten days. The source package compiles on Linux, FreeBSD and Windows (vc++ 6.0). There are various files available:

You find the installation instructions for the source package in the README file, a common mistake is to forget "make datainstall".

For optimal sound quality you need a modified version of OpenAL (we hope to bring the changes into OpenAL itself, but this will take time). There is as well an updated FAQ in the doc directory of the package in case you run into trouble. For a detailed changelog hit the Read More link below. Bye, have fun,

Bernhard.



Posted by berniwadm Thursday, August 18, 2005 (13:35:03)
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Change Log Test Release 1.2.4-test2 is Available (Release Candidate)

There is a new test release available for download. If you find no major show-stoppers in it it will become 1.2.4 in a few weeks. The source package compiles on Linux and Windows (vc++ 6.0), it is now as well possible to build a running debug version in Windows. There are various files available:

You find the installation instructions for the source package in the README file, a common mistake is to forget "make datainstall".

For optimal sound quality you need a modified version of OpenAL (we hope to bring the changes into OpenAL itself, but this will take time). There is as well an updated FAQ in the doc directory of the package in case you run into trouble. For a detailed changelog hit the Read More link below.

Finally some off-topic project related news. SpeedyChonChon has organized a hot-lapping contest and created an additional track. Christos put up some screen-shots on his site and created as well some very demanding tracks. Charalampos track editor project makes good progress as well, check it out. The TORCS Endurance World Championship 2005 is progressing, if you are interested have a look at the results. Bye, have fun,

Bernhard.

Update
The menu entry of the track editor in Windows has the current working directory set wrong, to work around the problem you can fix the path in the property tab of the entry (remove the path bits behind the TORCS installation directory) or start the trackeditor.bat directly from the TORCS installation directory.

Update 2
With some sound cards under Windows it can happen that TORCS exits without any error message. The reason is a bug in TORCS regarding the OpenAL sound implementation, you can for now either reduce the number of cars per race or switch to the plib backend in the sound menu.

Update 3
The above problems are fixed, I plan to pull another test release on the 18. August (if not some more terrible bugs pop up). There is some new game content which will not make it into 1.2.4 (but you will see it in the next release after 1.2.4), Eric has created a new car class and Andrew Sumner created a new track and reworked some cars.



Posted by berniwadm Saturday, August 06, 2005 (23:39:00)
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Change Log Test Release 1.2.4-test1 is Available

For the brave and curious there is a new source test release available for download. It compiles currently on Linux only, the Windows port and binary is scheduled for test2. You find the installation instructions in the README file, a common mistake is to forget "make datainstall".

For optimal sound quality you need a modified version of OpenAL (we hope to bring the changes into OpenAL itself, but this will take time). There is as well an updated FAQ in the doc directory of the package in case you run into trouble. For a detailed changelog hit the Read More link below. Bye, have fun,

Bernhard.

Update
If you run into trouble with the OpenGL header files from certain vendors try to export the following variable before running configure (example for bash):
export CPPFLAGS="${CPPFLAGS} -DGL_GLEXT_PROTOTYPES"



Posted by berniwadm Saturday, July 23, 2005 (14:09:03)
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