Added quiet mode trackgen to avoid long log files (Bernhard).
MAX_NODES increased in easymesh.cpp, from 15000 to 150000 (Bernhard).
Added track generation and helper scripts, see tracktools, work in progress. E.g. fetching track data from OpenStreetMap, autoclosing track loop, etc. (Bernhard).
Adopted skills, readme and checklists to enable small llms to help generate tracks (Bernhard).
Skip trackgen window for calculations (-z option) (Bernhard).
Improved tracktools script to add pits (Bernhard).
Added tracktools scripts for elevation and banking (Bernhard).
GUI library refactoring to get rid of "void *" and related casts (Bernhard).
Implemented fallback behaviour if the selected track in the racemanager got deleted, useful when working on tracks (Bernhard).
Fixed track selection map previews not recovering after visiting a track without a PNG map (Bernhard).
Added mouseover warning message for disabled buttons (Bernhard).
Prevented starting races with an empty driver selection and added menu warnings for selecting at least one driver (Bernhard).
Little refactoring of RtTrackGlobal2Local, unified left and right case, added unit tests (Bernhard).
Reverted experimental penalty ranking back to more FIA alike penalty handling (#19, reported by David Bears) (Bernhard).
Apply pit speed limit if car is going in reverse (Athozus).
Increased calling rate of human players to 250Hz, to reduce input lag, see RCM_MAX_DT_HUMAN, robots are still at 50Hz (Bernhard).
Update to from autoconf 2.69 to 2.72, needed adoption for compatibility (Bernhard).
Added anti-aliasing (MSAA) setting into display section, defaults to 4x (Bernhard).
Added anisotropic filtering setting into the opengl section, the default is 16x or the maximum your hardware supports (Bernhard).
Updated trb1 setups (fast/slow threshold to 9 cm/s, fast damper settings, brake pressure and balance) (Bernhard).
Updated default surface material properties, biggest changes are in curb-5cm-r and curb-5cm-l and bumpyness of grass (Bernhard).
Increased pre race stabilization time from one to three seconds to avoid cars bouncing at race start (Bernhard).
Adjusted excessive curb roughness on some tracks (Bernhard).
Fixed -Wformat-truncation warnings of new gcc version (Bernhard).
Fixed -Wstringop-truncation warnings of new gcc version (Bernhard).
Fixed -Wregister warnings of new gcc version (Bernhard).
Fixed -Woverloaded-virtual warnings of new gcc version (Bernhard).
Fixed -Wmaybe-uninitialized warning of new gcc version (Bernhard).
Fixed -Waddress warning of new gcc version (Bernhard).
Capping repair and refuel amounts in the pit time calculation to avoid too high pit stop times in the race engine (Bernhard).
Capping repair and refuel amounts in the pit menu, added mouseovers to the buttons (Bernhard).
Replaced the splash screen png with a higher resolution version, this was created by Eckhard Jäger (Eckhard, Bernhard).
Updated trb1 category with new suspension defaults (Bernhard).
Updated trb3 category with new suspension defaults (Bernhard).
Improved chasing camera (cGrCarCamBehind, used in some F2 and F3 views), the stiffness is now framerate independent and is visually closer to other racing games (Bernhard).
Fixed washed out png image screenshots (Bernhard).
Fixed gear button neutral fallback for joysticks (Bernhard).
Improved version 4 track loading and added regression tests (Bernhard).
Fixed Windows debug realloc copy size, release builds were not affected by this (Bernhard).
Adopted Easymesh to generate much more regular meshes, new parameter to control mesh resolution gradient, see "terrain transition" in the track manual (Bernhard).
Updated trackgen and Easymesh regressions, unit tests (Bernhard).
Limited terrain refinement on the inside of tight curves (Bernhard).
Refactoring, only have from Easymesh derived code in easymesh.cpp (Bernhard).
Added trackgen test fixtures for bridge generation (Bernhard).
Added initial bridge generation in trackgen for the *-trk model (Bernhard).
Added terrain domain splitting into multiple domains for tracks with one or more crossing bridges and terrain generation per domain (Bernhard).