30 glActiveTextureARB ( GL_TEXTURE0_ARB ) ;
31 glEnable ( GL_TEXTURE_2D ) ;
32 glBindTexture ( GL_TEXTURE_2D, ssgSimpleState::getTextureHandle() ) ;
34 glActiveTextureARB ( GL_TEXTURE1_ARB ) ;
35 glEnable ( GL_TEXTURE_2D ) ;
38 glBindTexture ( GL_TEXTURE_2D, ssgSimpleState::getTextureHandle() ) ;
40 glActiveTextureARB ( GL_TEXTURE2_ARB ) ;
41 glEnable ( GL_TEXTURE_2D ) ;
42 glBindTexture ( GL_TEXTURE_2D, ssgSimpleState::getTextureHandle() ) ;
44 glActiveTextureARB ( GL_TEXTURE3_ARB ) ;
45 glEnable ( GL_TEXTURE_2D ) ;
46 glBindTexture ( GL_TEXTURE_2D, ssgSimpleState::getTextureHandle() ) ;
49 glBindTexture ( GL_TEXTURE_2D, getTextureHandle() ) ;
50 _ssgCurrentContext->getState()->setTexture ( getTexture () ) ;
virtual void apply(int unit)