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Welcome to TORCS
This is the official site of TORCS, The Open Racing Car Simulator. TORCS is a highly portable multi
platform car racing simulation. It is used as ordinary car racing game, as AI racing game and as research
platform. It runs on Linux (all architectures, 32 and 64 bit, little and big endian), FreeBSD, OpenSolaris, MacOSX and Windows (32 and 64 bit). The source code of TORCS
is licensed under the GPL ("Open Source"). You find more information about the project in the menu bar on the left.
If you need help have a look at the FAQ first, I added a new Researchers section. You can contact us on the torcs-users
mailing list (you need to subscribe to use it because of spam).
There are various sites on the Internet dedicated to TORCS with additional content (cars, tracks, documentation, patches, etc.),
you can find them in the "Related Sites" section in the menu on the left. If you are interested in racing visit the sites listed in the
Racing section.
If you need new tracks use the online track generator.
Have fun, Bernhard.
Of Championships and Tutorials
The 2013 Championships are starting soon:
You can find the links as well in the menu on the left in the section "Racing Competitions". I added as well a video and research section to make it easier to find content on the net.
For those of you who want to model cars or to create textures I created a series of tutorial videos, have a look here. Btw. part 5 is coming soon.
A last thing to mention is that Quinten Kock has created a TORCS community here. I recommend to use it for small talk, for discussing TORCS support and development, please stay with the mailing lists to avoid fragmentation.
Enjoy, Bernhard.
Posted by berniwadm Thursday, April 18, 2013 (10:48:23)
TORCS Endurance World Championship 2012 Roundup
I created a video covering the last championship, if you are interested you can watch it here.
Enjoy, Bernhard.
Posted by berniwadm Friday, January 11, 2013 (21:50:37)
Championship 2013 is ready to sign in
I wish you all and your families merry Christmas and a happy new year. As a little gift I uploaded 2 new TORCS songs, TORCS2 and TORCS3, I created them for 2 TORCS videos. The menu song of TORCS is as well available.
I set up as well the Championship for the next year, you can find details here. To warm you up/get you going test races are offered.
Another thing: I did recently a 100000 km practice session (took around 3 hours real time to complete) and endurance race in the command line mode (took around 3 days real time), it worked like a charm. Btw. the simulation time is stored as double in TORCS, so I expect the simulation to start to struggle in the range around 1 and 10 million simulated days;-) So you can do pretty extreme things with the current version.
I hope to meet some of you guys in the championship, see you next year.
Bernhard
Posted by berniwadm Saturday, December 22, 2012 (19:36:13)
TORCS, vote for project of the month
If you like to support TORCS to get the project of the month vote here.
Update: I removed the link because the vote is closed now, the winner is DOSBox, congratulations. Thank you for your votes, maybe we make it another time.
Bernhard
Posted by berniwadm Wednesday, December 05, 2012 (05:46:06)
TORCS version 1.3.4 released
TORCS version 1.3.4 is available for download.
The most important changes are reworked tracks (e-track-3, wheel-1 and dirt-2 totally reworked, check those out, loads of new textures)
and toolchain improvements (many fixes and ability to create racelines).
Additionally many tracks got improvements, new racing rules have been added, timewarp mode
goes now up to 128 times real time, running TORCS under Valgrind is directly supported and many little things have been fixed/improved.
Hit Read More below to review the full set of changes.
Although it is called 1.3.4 it is a big release, so if you like TORCS you should get it (the version just denotes internal module compatibility).
Thanks to the people which helped with bug reports/patches, these are Paletta, Dan Nace and Greg Duncan. Thanks to Steven Skiena for the permission
to include stripe into the Windows installer.
If you are interested in the list with the available packages or the changelog
hit the Read More link below. In case you run into trouble have a look into the FAQ, there is as well
a section about how you should report a problem. If you like TORCS and think you can write a better AI meet us here.
I hope you will enjoy this release.
Bernhard
Update: Screenshots updated.
Posted by berniwadm Friday, October 19, 2012 (16:20:05)
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