bool isCompressARBEnabled(void)
void applyUserTextureAnisotropy(void)
int getGLTextureMaxSize(void)
int getUserTextureAnisotropy(void)
void updateUserTextureMaxSize(void)
void updateUserTextureAnisotropy(void)
bool isCompressARBAvailable(void)
int getUserTextureMaxSize(void)
int getGLTextureMaxAnisotropy(void)
void updateCompressARBEnabled(void)
bool isTextureAnisotropyAvailable(void)
void checkGLFeatures(void)
The Gaming Framework API (client part).