TORCS  1.3.9
The Open Racing Car Simulator
grvtxtable.h File Reference
#include "grmultitexstate.h"
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Classes

class  grVtxTable
 

Macros

#define LEVELC
 
#define LEVELC2
 
#define LEVELC3
 
#define LEVEL0   1 /* the normal map level */
 
#define LEVEL1   2 /* the high tiled map */
 
#define LEVEL2   4 /* skids and lummy texture */
 
#define LEVEL3   8 /* shadows and other goodies */
 
#define ARRAY   1
 
#define TABLE   2
 

Macro Definition Documentation

◆ ARRAY

#define ARRAY   1

Definition at line 68 of file grvtxtable.h.

◆ LEVEL0

#define LEVEL0   1 /* the normal map level */

Definition at line 55 of file grvtxtable.h.

◆ LEVEL1

#define LEVEL1   2 /* the high tiled map */

Definition at line 56 of file grvtxtable.h.

◆ LEVEL2

#define LEVEL2   4 /* skids and lummy texture */

Definition at line 57 of file grvtxtable.h.

◆ LEVEL3

#define LEVEL3   8 /* shadows and other goodies */

Definition at line 58 of file grvtxtable.h.

◆ LEVELC

#define LEVELC
Value:
-1 /* a normal map in LEVEL0 and an env map in LEVEL1 for cars
texturecoord of the env map are computed by opengl */

Definition at line 49 of file grvtxtable.h.

◆ LEVELC2

#define LEVELC2
Value:
-2 /* a normal map in LEVEL0 and an env map in LEVEL2 for cars
precomputed and an env map computed by opengl in LEVEL1 */

Definition at line 51 of file grvtxtable.h.

◆ LEVELC3

#define LEVELC3
Value:
-3 /* a normal map in LEVEL0 and an env map in LEVEL2 for cars
precomputed and an shadow env LEVEL1 */

Definition at line 53 of file grvtxtable.h.

◆ TABLE

#define TABLE   2

Definition at line 69 of file grvtxtable.h.