TORCS  1.3.10
The Open Racing Car Simulator
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SoundPri_ Struct Reference

Sound priority, used to sort cars according to amplitude attenuation. More...

#include <SoundInterface.h>

Public Attributes

float a
 amplitude
int id
 car ID.

Detailed Description

Sound priority, used to sort cars according to amplitude attenuation.

Definition at line 76 of file SoundInterface.h.

Member Data Documentation

◆ a

float SoundPri_::a

amplitude

Definition at line 77 of file SoundInterface.h.

◆ id

int SoundPri_::id

car ID.

Definition at line 78 of file SoundInterface.h.


The documentation for this struct was generated from the following file:
  • C:/Users/berni/Development/torcs_git/torcs-code/torcs/torcs/src/modules/graphic/ssggraph/SoundInterface.h