Sound priority, used to sort cars according to amplitude attenuation. More...
#include <SoundInterface.h>
Public Attributes | |
| float | a |
| amplitude More... | |
| int | id |
| car ID. More... | |
Sound priority, used to sort cars according to amplitude attenuation.
Definition at line 76 of file SoundInterface.h.
| float SoundPri_::a |
amplitude
Definition at line 77 of file SoundInterface.h.
| int SoundPri_::id |
car ID.
Definition at line 78 of file SoundInterface.h.