TORCS  1.3.9
The Open Racing Car Simulator
SoundPri_ Struct Reference

Sound priority, used to sort cars according to amplitude attenuation. More...

#include <SoundInterface.h>

Public Attributes

float a
 amplitude More...
 
int id
 car ID. More...
 

Detailed Description

Sound priority, used to sort cars according to amplitude attenuation.

Definition at line 76 of file SoundInterface.h.

Member Data Documentation

◆ a

float SoundPri_::a

amplitude

Definition at line 77 of file SoundInterface.h.

◆ id

int SoundPri_::id

car ID.

Definition at line 78 of file SoundInterface.h.


The documentation for this struct was generated from the following file: