#include <glfeatures.h>
#include <portability.h>
Go to the source code of this file.
◆ checkCompressARBAvailable()
| void checkCompressARBAvailable |
( |
bool & |
result | ) |
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◆ checkCompressARBEnabled()
| void checkCompressARBEnabled |
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bool & |
result | ) |
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◆ checkGLFeatures()
| void checkGLFeatures |
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void |
| ) |
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◆ getGLTextureMaxSize() [1/2]
| void getGLTextureMaxSize |
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int & |
result | ) |
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◆ getGLTextureMaxSize() [2/2]
| int getGLTextureMaxSize |
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void |
| ) |
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◆ getUserTextureMaxSize() [1/2]
| void getUserTextureMaxSize |
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int & |
result | ) |
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◆ getUserTextureMaxSize() [2/2]
| int getUserTextureMaxSize |
( |
void |
| ) |
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◆ isCompressARBAvailable()
| bool isCompressARBAvailable |
( |
void |
| ) |
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◆ isCompressARBEnabled()
| bool isCompressARBEnabled |
( |
void |
| ) |
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◆ updateCompressARBEnabled()
| void updateCompressARBEnabled |
( |
void |
| ) |
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◆ updateUserTextureMaxSize()
| void updateUserTextureMaxSize |
( |
void |
| ) |
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◆ compressARBAvailable
| bool compressARBAvailable |
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static |
◆ compressARBEnabled
◆ glTextureMaxSize
◆ userTextureMaxSize