void grDispCounterBoard2(tCarElt *car)
void grDispMisc(tCarElt *car)
void loadDefaults(tCarElt *curCar)
cars situation used to inform the GUI and the drivers
cGrTrackMap * getTrackMap()
void grDispCarBoard2(tCarElt *car, tSituation *s)
void refreshBoard(tSituation *s, float Fps, int forceArcade, tCarElt *curr)
void dispGaph(tCarElt *car)
void grDispCounterBoard(tCarElt *car)
void grDispGGraph(tCarElt *car)
void grDispDebug(float fps, tCarElt *car)
void grDrawGauge(tdble X1, tdble Y1, tdble H, float *clr1, float *clr2, tdble val, const char *title)
void selectBoard(int brd)
float tdble
Floating point type used in TORCS.
void grShutdownBoardCar(void)
void grDispCarBoard1(tCarElt *car, tSituation *s)
void grInitBoardCar(tCarElt *car)
void grDispArcade(tCarElt *car, tSituation *s)
void initBoardCar(tCarElt *car)
void grDispLeaderBoard(tCarElt *car, tSituation *s)
This is the race information structures.
void grDispCarBoard(tCarElt *car, tSituation *s)