47 int LODSelectMask[32];
48 float LODThreshold[32];
52 ssgTransform *wheelPos[4];
53 ssgTransform *wheelRot[4];
54 ssgColourArray *brkColor[4];
55 ssgSelector *wheelselector[4];
79 ulFindFile ( path, model_dir, fname, NULL ) ;
84 ulFindFile ( path, texture_dir, fname, NULL ) ;
ssgStateSelector * envSelector
ssgTransform * carTransform
virtual void makeTexturePath(char *path, const char *fname) const
void grDrawShadow(tCarElt *car)
void grDrawCar(tCarElt *, tCarElt *, int, int, double curTime, class cGrPerspCamera *curCam)
void grInitCommonState(void)
virtual void makeModelPath(char *path, const char *fname) const
ssgSelector * driverSelector
float tdble
Floating point type used in TORCS.
void grPropagateDamage(ssgEntity *l, sgVec3 poc, sgVec3 force, int cnt)
void grInitCar(tCarElt *car)
void grInitShadow(tCarElt *car)
ssgVtxTableShadow * shadowBase
tdble grGetDistToStart(tCarElt *car)
ssgVtxTableShadow * shadowCurr
ssgSelector * LODSelector