#include <math.h>
#include <stdlib.h>
#include <sys/types.h>
#include <stdio.h>
#include <ctype.h>
#include <GL/glut.h>
#include <plib/ssg.h>
#include <tgfclient.h>
#include <portability.h>
#include "grutil.h"
#include "grmultitexstate.h"
#include "grscene.h"
#include "grtexture.h"
Go to the source code of this file.
|
| int | grGetFilename (const char *filename, char *filepath, char *buf, const int BUFSIZE) |
| bool | grLoadPngTexture (const char *fname, ssgTextureInfo *info) |
| static grManagedState * | grGetState (char *img) |
| void | grRemoveState (char *img) |
| void | grShutdownState (void) |
| static void | grSetupState (grManagedState *st, char *buf) |
| ssgState * | grSsgLoadTexState (const char *img) |
| ssgState * | grSsgEnvTexState (const char *img) |
| ssgState * | grSsgLoadTexStateEx (const char *img, char *filepath, int wrap, int mipmap) |
| void | grWriteTime (float *color, int font, int x, int y, tdble sec, int sgn) |
| float | grGetHOT (float x, float y) |
◆ stlist
| typedef struct stlist stlist |
◆ grGetFilename()
| int grGetFilename |
( |
const char * | filename, |
|
|
char * | filepath, |
|
|
char * | buf, |
|
|
const int | BUFSIZE ) |
◆ grGetHOT()
| float grGetHOT |
( |
float | x, |
|
|
float | y ) |
◆ grGetState()
◆ grLoadPngTexture()
| bool grLoadPngTexture |
( |
const char * | fname, |
|
|
ssgTextureInfo * | info ) |
◆ grRemoveState()
| void grRemoveState |
( |
char * | img | ) |
|
◆ grSetupState()
◆ grShutdownState()
| void grShutdownState |
( |
void | | ) |
|
◆ grSsgEnvTexState()
| ssgState * grSsgEnvTexState |
( |
const char * | img | ) |
|
◆ grSsgLoadTexState()
| ssgState * grSsgLoadTexState |
( |
const char * | img | ) |
|
◆ grSsgLoadTexStateEx()
| ssgState * grSsgLoadTexStateEx |
( |
const char * | img, |
|
|
char * | filepath, |
|
|
int | wrap, |
|
|
int | mipmap ) |
◆ grWriteTime()
| void grWriteTime |
( |
float * | color, |
|
|
int | font, |
|
|
int | x, |
|
|
int | y, |
|
|
tdble | sec, |
|
|
int | sgn ) |
◆ grFilePath
◆ grGammaValue
◆ grMipMap
◆ grTexturePath
| char* grTexturePath = NULL |
◆ stateList