Go to the source code of this file.
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| void | SimCarCollideZ (tCar *car) |
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| void | SimCarCollideXYScene (tCar *car) |
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| static void | SimCarCollideResponse (void *, DtObjectRef obj1, DtObjectRef obj2, const DtCollData *collData) |
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| static void | SimCarWallCollideResponse (void *clientdata, DtObjectRef obj1, DtObjectRef obj2, const DtCollData *collData) |
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| void | SimCollideRemoveCar (tCar *car, int nbcars) |
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| void | SimCarCollideShutdown (int nbcars) |
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| static tTrackSeg * | getFirstWallStart (tTrackSeg *start, int side) |
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| void | buildWalls (tTrackSeg *start, int side) |
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| void | SimCarCollideConfig (tCar *car, tTrack *track) |
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| void | SimCarCollideInit (tTrack *track) |
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| void | SimCarCollideCars (tSituation *s) |
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◆ CAR_DAMMAGE
◆ buildWalls()
| void buildWalls |
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tTrackSeg * |
start, |
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int |
side |
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) |
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◆ getFirstWallStart()
◆ SimCarCollideCars()
◆ SimCarCollideConfig()
| void SimCarCollideConfig |
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tCar * |
car, |
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tTrack * |
track |
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) |
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◆ SimCarCollideInit()
| void SimCarCollideInit |
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tTrack * |
track | ) |
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◆ SimCarCollideResponse()
◆ SimCarCollideShutdown()
| void SimCarCollideShutdown |
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int |
nbcars | ) |
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◆ SimCarCollideXYScene()
| void SimCarCollideXYScene |
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tCar * |
car | ) |
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◆ SimCarCollideZ()
| void SimCarCollideZ |
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tCar * |
car | ) |
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◆ SimCarWallCollideResponse()
◆ SimCollideRemoveCar()
| void SimCollideRemoveCar |
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tCar * |
car, |
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int |
nbcars |
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) |
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◆ BorderFriction
| const tdble BorderFriction = 0.0f |
◆ fixedid
◆ fixedobjects