132 glEnable(GL_TEXTURE_2D);
133 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
134 glBindTexture(GL_TEXTURE_2D, image->
texture);
136 glBegin(GL_TRIANGLE_STRIP);
138 glColor4f(1.0, 1.0, 1.0, 0.0);
139 glTexCoord2f(0.0, 0.0); glVertex2f(obj->
xmin, obj->
ymin);
140 glTexCoord2f(0.0, 1.0); glVertex2f(obj->
xmin, obj->
ymax);
141 glTexCoord2f(1.0, 0.0); glVertex2f(obj->
xmax, obj->
ymin);
142 glTexCoord2f(1.0, 1.0); glVertex2f(obj->
xmax, obj->
ymax);
145 glBindTexture(GL_TEXTURE_2D, 0);
146 glDisable(GL_TEXTURE_2D);
int GfuiStaticImageCreate(void *scr, int x, int y, int w, int h, char *name)
Create a new static image.